It is time to have an idea how to wargame avoiding dice, just with a probabilistic rate, considering the high number of figures at disposal. One of the flaws of wargaming is that at the end is like playing chess ... with dice!
So here we start:
Number of firgures: 81 (to be used for moral; nex time)
Number of firing figures: 72 (the rest 3 officers and 6 drummers)
FIRST RULE: the firing number is given just by men with a rifle in hand. just the first 3 rows can be included in this calculation (further rows, like 4th or 5th and so on do not count). In this case there are just 3 rows and so all are included.
SECOND RULE: the firing number gives a percentage of losses depending on the distance of impact of the bullet on the adversary, according to the following (very semplified) scheme
Type of Infantry |
% Loss between 35 – 80 m |
%Loss between 80 –
110 m. |
% Loss between less than 35 m. |
|
|
Normal |
6% |
3% |
9% |
|
|
Veterans |
7% |
5% |
12% |
|
|
Elite |
8% |
7% |
15% |
|
|
Mimitia |
3% |
1% |
5% |
|
Adding smoke to show that the unit in that turn (2 minute in reality) fired
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