Saturday, April 2, 2022

WARGAME RULES "SINE ALEA" - FIRING RATE & LOSSES

It is time to have an idea how to wargame avoiding dice, just with a probabilistic rate, considering the high number of figures at disposal. One of the flaws of wargaming is that at the end is like playing chess ... with dice!

So here we start: 


Number of firgures: 81 (to be used for moral; nex time)

Number of firing figures: 72 (the rest 3 officers and 6 drummers) 

FIRST RULE: the firing number is given just by men with a rifle in hand. just the first 3 rows can be included in this calculation (further rows, like 4th or 5th and so on do not count). In this case there are just 3 rows and so all are included.

SECOND RULE: the firing number gives a percentage of losses depending on the distance of impact of the bullet on the adversary, according to the following (very semplified) scheme 

Type of Infantry

% Loss between   35 – 80 m

%Loss between   80 – 110 m.

% Loss between  less than 35 m.



Normal

6%

3%

9%



Veterans

7%

5%

12%



Elite

8%

7%

15%



Mimitia

3%

1%

5%


 Adding smoke to show that the unit in that turn (2 minute in reality) fired


In our case, considering this unit as "normal" infantry, it gives between 35-80 cm from the enemy losses for 6%, i.e. 4,86 adversary eliminated, that must be reduced to the inferior number, so 4 losses. (and until the enemy remains in that range and the unit has more or less the same number of men it gives the same losses, 4 enemy eliminated).

SECOND TURN




For instance, in the following turn the unit is hardly hit by a cannon shot + 4 men killed. The cannon shot caused 6 men down (invisible in the picture above). So the firing number reduced to 66 firing men, giving 3,96 losses, i.e, 3 losses in total.

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