Wednesday, May 25, 2022

LUIS XIV'S DRAGONS ON FOOT: 3 RANKS vs 4 RANKS

 It is sure and demontrated that the French Dragons (more than all the rest of Europe) used to fight on foot, above all when it was matter of siege; these units - along with grenadiers - were considered the most valuable for trying to enter a fortress, due to their capacity also to fight in a sort of skirmishing and their professionalism.

It is also sure they fought on foot with bayonets and "as infantry", this is in deep ranks formations. Now the question is whether they fought on 3 or 4 ranks like the French Infantry. This questions arises because the numbers of a Dragons' squadron were quite limited, (around 100 men at full) and so their extended front (on 4 ranks) would have been quite narrow.


4 RANKS ARRAY

3 RANKS ARRAY

Here an example from the Languedoc I Dragon Regiment.

This unit at the battle of Turin fought on 3 squadrons:

1 Colonel

1 Lieutenent Colonel

2 Aides de Camps

3 Commanders of Squadrons

3 Oboists

10 Drummers

3 Guidons

4 Cornets

10 Captains

9 Lieutenants

28 NCO

203 Dragons

Thursday, May 5, 2022

174th ANNIVERSARY OF THE BATTLE OF SANTA LUCIA 6th MAY 1848

 It is the anniversary of the Battle of Santa Lucia. I tried to lay down all the troops I prepared since I started this project. A lot is to be done, and I have very beautiful Kaiser Uhlans in the making; I also prepared the Piedmontese marching, to complete the poses of the troops; I think I will make of them immediatly around 150/170 papersoldiers.

My dream is for next year (175 anniversary) to have all the Aosta Infantry Brigade done at 1:1 ratio.

For the moment I post here the pictures of a first glance of the battle at 1:1 ratio. There are around 1000/1300 papersoldiers 























I added some trees and greenery.





Tuesday, April 26, 2022

COLONIAL ARMY: ITALIAN ARMY vs BRITISH ARMY

 I am starting to be interested to another period and campaign: the British Campaing in Sudan (as well as the Second Afghan War); I decided hence to modify the Italian Private I already had for the Battle of Dogali in 1887 into a British Private of the Sudan Campaign. They are pratically contemporary.





The main differences are:

1) The lightly different cap (the Italian one did not cover the back)

2) the Italian Tricolore on the front of the cap.

3) The collars: upwards the British, downwards the Italian

4) The cartridge belt

5) The colour of the unifor, even though the Italian became kaki in 1888/1889



Thursday, April 21, 2022

TURIN 1706 - FRENCH REGIMENT OF DRAGONS "DU HERON"

 Coming back to my project, here I am with the French Dragons Regiment Du HeronAt the battle they fought with 3 squadrons for a total of 311 men:

1 Colonel

1 Lieutenant Colonel

3 Aide de Camps

3 Commander of Squadrons

3 Oboists

10 Drummers

3 Cornettes Standard - bearers (Guidon)

7 Cornettes without (2 were already missing)

12 Captains

10 Lieutenant (2 missing)

31 NCO (5 missing)

227 privates


Here a scheme of the organization of a French Dragons of the epoch (in the example Regiment "Bellabre")







Tuesday, April 19, 2022

WARGAMING & DIORAMA - PART 1 "FIGHTING"

 I always had a dream: a wargaming without dice. I even found a very good name for it "sine alea"; I based my rules on the idea of a percentage of loss given by each unit to another unit, calculated on statistic reports of the epoch; so for istance I calculated that a infantry unit could give 9% of losses to enemy at 40 meters, and hence if the firing unit was of 100 men, the losses would have been 9 enemy's figures. 

The system is good, but it has the problem that you avoid the dice but you spend your evenings in calculating perecentage on your smartphone. Please not! True is that I went on with this system for years, even though the most amazing and fast battles in my memories were those done in childhood with the good ATALANTIC HO Scale Ancient Greeks against foes; (in my memory I remember a battle on my grandparents' table with a stubborn Greek square resisting till the last men!); Now I have much bigger armies, all painted but no fun. And sorry to say, to throw a die to check the results is soooo boring; better to play chess.

In my childhood I used a simply (and naif) system that was to throw a line from a soldier to the other to eliminate it. Surely it was random, without any sense and rule, but still very funny.

So the idea is now to match my first system "Sine Alea" with the "child" system and no dice; is it possible? yes it is!

The rules are good for XVIII till XIX Centuries, even though with adjustments to the numbers; what follows is the period Napoleonic till 1848.

So I calculated a minimal width of a unit, having 15 (shooting) men;  the firing unit was on 3 rows: 2 firing 1 recharging. So in 1 turn (1 minute) more or less they did 1 volley (in battle); so I calculated that 30 men firing (15 recharging) and a line that is as wide as the unit. 



The first metal line represents the width of the unit (on 15 men) while the second the width of the fire considered a little wider than the unit, considering that men at the edges shot also a little in diagonal.

Obvioulsy, if the rate is 2 shots/minute it will be enough to repeat the operation 2 times per turn.

In this article https://www.earmi.it/balistica/efficacia.htm there are a lot of statics about the failing shots and the precision. It is important to note that a soldier in battle under stress would have behaved in a total different way than in parade.

A shot failed 10% in a total way and 20% by some sort. It can be summarized as 18% of no-shots.

The rate firing was theoretically of 2 or or 3 shots per minute; but at the very end the rate was much less between 1 shot per minute or a little less (in the article they quote 5/8 minutes per 10 shot i.e. 1,5 shots every minute. This would go down to 1shot/minute during the fighting.

"Tests were carried out in 1811, the target was a wooden wall the size of an infantry line. The results of the practice were as follows: at a distance of 100 yards (91.44 m) 53% hits, 200 yards (182.88 m) 30% hits, 300 yards (274.32 m) 23% hits.

That was under ideal conditions, freshly issued flints and powder, there was no battle stress on the soldier and the target did not fire back .... we can probably reduce battle accuracy by 20% t all ranges, giving 100 yds 33%, 200yds 10% and 300yds 3%"

To this you have to add that the shots was on a target while the shape of a person was different. For this - accoridng to other calculation - it is possibile to divide by 50%.

It was also said that over 180 meters was impossible to be hit and at 90 meters you should be very unlucky to be hit.

At a Napoleonic Battle at 100 yards there was 5% hits. 

It is also very important to note (big mistake!) that is not true that 1 shot = 1 hit = 1 soldier; it was possible that a soldier in the first rank took 2 or 3 hits.

This allows to reduce again by 50% the numbers above. 

The precision of shooting was very relative: 

under 15 meters: 70%

15/50 m.  60%

50/100 m 50%

100/150 m 20%

150/180 m 5%

But here we don't consider the number of losses, but the accuracy of the firing. so we can increase a little the numbers above:

All this done on the idea of Scharnost:






under 15 meters: 80%

15/50 m.  70%

50/100 m 60%

100/150 m 15%

150/180 m 5%

This gives the following results on  a unit of 45 men, whose 30 are shooting:

out of 45 men,  of these 20% misfired. So 36 men shoot.

To the above numbers it is necessary to detract 15% due to double hit on the same target (soldier);

moreover I asked help on TMP about the accuracy of fighting of the 3rd rank; we agree they were really not that efficient; hence I decided that: 3rd rank represents 33% of the unit; more than half is by no means shooting with a minimal effect on target, so I reduced again the numbers by 18%

So:

SCHEME OF HIT ON THE TARGET (not losses!!)

(NB: the decreasing numbers is due to the fact that the unit undegoes losses by enemy)

  

 

Distance Meters

45 men

44 men

43 men

42 men

41 men

40 men

< 15

19,52

19,36

19,14

18,93

18,71

18,50

15/30

17,13

16,94

16,75

16,56

16,37

16,18

30/90

12,24

12,10

11,96

11,83

11,69

11,56

90/150

3,67

3,63

3,59

3,55

3,50

3,47

150/180

1,22

1,21

1,19

1,18

1,17

1,16

 

 

Distance Meters

39 men

38 men

37 men

36 men

35 men

34 men

< 15

18,27

18,06

17,84

17,62

17,41

17,19

15/30

15,99

15,80

15,61

15,42

15,23

15,04

30/90

11,42

11,28

11,15

11,02

10,88

10,74

90/150

3,42

3,38

3,34

3,30

3,26

3,16

150/180

1,15

1,14

1,13

1,12

1,11

1,07


The system to eliminate adversaries (papersoldiers obviously!) is done by a "firing front" object. This is:

Figure 1): "Firing Front"


Every match represent a shot, according to the numbers above. So for example if  39 men shoot, at 1st round, at a distance of 30/90 meters the "firing front" will have 15 (always round it down) shots. In the example (18 matches) it is enough to eliminate 3 matches (those with little lines), just

Friday, April 15, 2022

SCENARIO 1848 - AUSTRIANS DEFENDING A VILLAGE

 This pictures are intended to give a glance how can be challenging a scenario/wargaming that is like a diorama, thanks to the ratio 1:1

In this case 2 Austrian Infantry companies, with Horse battery and 1 company of Jaeger are ready to stand the attack of a Piedmontese Infantry Brigade, supported by Bersaglieri and Cavalry.










I used cotton to recreate the smoke of guns and cannons; please check how many men in the crew of the cannon!





BATTLE OF TURIN 1706 - FRENCH DRAGON REGIMENT "RANNES"

 Coming back to my project ( I never quit a project, I just suspend it for a while until I am back, like in this case) I went on with my project of the assault on the Lucento Castle, during the Battle of Turin in 1706 and namely, I am recreating the 30 foot dragons which fought on that front that day.

Finally I finished the Rannes Regiment; here the details:





France 1706 - Rannes Regiment



France 1706 - Rannes Regiment



France 1706 - Rannes Regiment



France 1706 - Rannes Regiment
Total force: 266 men
1 Lieutenant Colonel
3 Commanders of Squadrons
8 Drummers
27 NCO